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Killing floor 2 review turn down11/17/2023 No cached sticky mapping in ActivateActionSet.pid 25993 != 25992, skipping destruction (fork without exec?) Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath > Adding process 26468 for game ID 232090ĪL lib: (WW) ReleaseContext: 0x7f0714001830 released while current on threadĪL lib: (EE) ReleaseThreadCtx: Context 0x7f0714001830 current for thread being destroyed, possible leak!ĪL lib: (EE) ReleaseThreadCtx: Context 0x7d65e5b0 current for thread being destroyed, possible leak! Warn: DXGI: MakeWindowAssociation: Ignoring flagsĮRROR: ld.so: object '/home/gloriouseggroll/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Info: DxvkPipelineCompiler: Using 30 workersįailed to initialize AMD AGS library, status: 4Įrr: DXGI: EnterFullscreenMode: Cannot query containing outputĮrr: DXGI: Failed to set initial fullscreen state Info: DXVK: Read 176 valid state cache entries Info: VK_KHR_sampler_mirror_clamp_to_edge Info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_1 Info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 Warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT Thanks DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT While I had my second monitor disabled it didn't crash during gameplay, so increasing the limits seems to have fixed that. NET Framework for me on every launch, making it a very time consuming job to test the game with different launch options / monitor setups. But if I launch the game again after this, it bugsplats again. I then closed the game, enabled my second monitor and launched the game again, working fine too. And voilà, after I disabled my second monitor the game launches fine. So I thought maybe the game crashes because it tries to launch the game horizontally centered over the total resolution of 3840 x 1920. This seems to be an issue with multiple monitors.Īfter the splash screen one half of a black rectangle of size 1920x1080 appears on the first screen, the other half on the second screen. Proton log with just PROTON_LOG=1 %command% as launch options: The game also crashed for me once during gameplay, but I was unable to start it again since then (bugsplat on startup), increasing the maximum number of open files sadly doesn't fix this.Ĭan only launch the game with -dx10, but the performance is awful. The password prompt does not crash the game on it's own. I need to double click a server and hope for the best, however if the server has a password there's no way in besides being invited by someone on the server. This is a serious and consistent error for me btw, the only way to avoid it is if I join a server fast enough that it starts loading before the error occurs i.e. I have no idea what these files could be, but it seems that it is looking for files that don't exist. Critical: Windows GetLastError: Success. Critical: appError called: Online thread exception:Īddress = 0x40c635b0 (filename not found)Īddress = 0xb0eee603 (filename not found)Īddress = 0x70003350 (filename not found) ScriptLog: ***Attempting to get player list for server 3 Warning: Warning, UKFOnlineGameSearch::SortResults: SortType=7 SortOrder=1 NewSortType=0 NewSortOrder=0. Installing physx did not resolve the issue.Įdit: I also reset my prefix (by deleting it) essentially confirming that perk progress will not get corrupted on first launch (may not be 100% certain for people who have played on windows before, someone who has, has to verify, but it seems likely that it will be fine)Įdit2: The server browser tends to crash the game, it's not certain, I even managed to get it to work twice in a row when joining a friends server, but it was a fluke. Nvidia Flex however does not work which is somewhat disappointing. Kernel is 4.18 (manjaro), cpu is 4th gen intel i7. I played the game a lot yesterday, it was a great experience. It's possible that some fixes in the nvidia vulkan beta driver (396.54.09) are required for the game to be crash free, but as the game worked fine for mimattr as well, I assume that it probbaly isn't. (May be related to net framework failing to install). I've had no crashes whatsoever, although my inventory and the store did not work at some point, at a later launch while playing I noticed they suddenly worked. The performance is very close to native as we usually see with DXVK, normally it's around 80%. Played with avg 60fps on 980-Ti at 1440p(2k) with settings on ultra. I played a match, got some perk levels, restarted the game and can also confirm that perk progress is saved. No tweaking around the prefix required, no settings required, it just works. Can confirm this game works for me out of the box, and runs great.
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