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Stellaris shroud age11/20/2023 ![]() ![]() There are similitudes that are more homage to the chaos gods than anything. Knowing GW if they were copy and paste chaos gods PDX would have already received a copy and paste lawsuit That would be a blast for RP options and this fantasy/sci-fi trope is missing in stellaris too. No shroud entities but depending on your deeds you fill a bar to either the light or the dark good or the evil side. P.S.: A nice spiritualist addition could be a concept like the force. I guess that would fit well in the sci-fi theme of the game, making psionics wider available and giving more room for RP fantasy. Which way you go could depend on your decisions after finishing the psionics tradition. Maybe even more power in case of the species trait itself but no access to the shroud itself and with it no boons or special events like the chosen one. The theme should be more "grounded" Flat bonuses but not so much special things. Maybe increased research or similar things. This one has no covenant but some other benefits. In addition the materialist/scientific way. First, the spiritualist way like it actually is, with all improvements, covenants and the high price for high power concept. So my guess: Make psionics available in two ways. It is a scientific concept that needs to be explored there. There are many sci-fi universes where psionic abilities are simply a form of energy, be it directly from the wielder or from a higher plane (similar to the shroud) but without any entities in it. Why should psionics be restricted to spiritualists (or at least hard to get for materialists). In addition, power comes at a cost, i like these idea of paying a price for becoming psionically ascended.īUT i don't deny that a additional way would be nice. That's imho a good way to make spiritualism in a sci-fi trope work. I for myself absolutely like the way the chaos shroud goods are implemented. Or you decide to play parcifist and benevolent in general. You can in fact be the good guy (pax galactica) or simply stay the custodian. It's all about how your empire fantasy is set and which actions you take in the game (egaliarians are btw often very agressive and everything but "good"). It is a really difficult balancing act (and yes, I am saying this without irony, it is a hard thing to pull off).Ĭlick to expand.I disagree! There are many options to play the good guys. Always on the tightrope between "similar enough to be a recognizable sci-fi trope" and "without outright copy it". But you get the idea.Īlso, man, writing for Stellaris must be hard. Well, the Knights of the Toxic god and rogue servitors are swell dudes too, I guess. ![]() But when it comes to being the good guys the only thing we got is to do is to offer utopian living standards to our populace. I mean, Stellaris offer us a plethora of diverse options for becoming evil guys: we can be maniacal chaos-worshipper psikers, we can be genocidal fleshy hiveminds, genocidal borgs, genocidal terminator-like machines, rocks that want to genocide you, regular vanilla genociders, we can become evil emperors, evil polluting megacorps, evil totalitarian mind-controller empires, evil gene-manipulating Villians that nerve staple sentients and murder lifeforms to harvest their DNA, we can even become a game crisis and genocide the entire existence because why the hell not.Īll of those are cool as hell, don't get me wrong. More than replacing Shroud entities, the thing I want is to have actually benign and symbiotic entities and covenants, and perhaps the option to become Shroud gods ourselves, or punch evil Shroud gods. I’d like to play as space wizards without necessarily being space wizards who feed people to Khorne and Co. I hope that, once the overall Patron system is through testing, the patrons themselves will be rewritten and overhauled from a narrative and mechanical standpoint. It’s fun to have the option to play the bad guys, yes, but it’s not fun for evil to be mandatory for getting the full benefits of an ascension path. The devs went with that theme anyway, though, and really limited the roleplay and gameplay options for the psionic path. There is nothing inherent to the deity concept that requires patrons to be so uniformly insidious in their character. The mechanics and flavor text all pretty clearly indicate that your patron is slowly but steadily corrupting your empire. Why oh why, then, did the devs decide to just CTRL-C/CTRL-V the Warhammer Chaos Gods for use as the only available Shroud patrons? The blatant evil is toned down a bit from WH, but making full use of psionic ascension still feels like a deal with the devil. Fiction and mythology are filled with ideas of how such an abstract plane of reality might function and what kinds of beings might be found there. The Shroud is a fun concept: an extradimensional realm shaped by thought and accessible only through some previously overlooked faculty of the mind. ![]()
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